- Escape from Tethys is difficult action adventure metroidvania game set on the remote planet of Tethys. You are a scientist responsible for developing new weapons tech, when things go awry. Explore the mysterious, dark world of Tethys. Confront and defeat the strongest creatures of the planet.
- An Easy Escape Finish the game on Easy Mode. 19.7% Rare: 21.21% Uncommon: Escape from Tethys Finish the game on Normal Mode. 16.0% Rare: 21.21% Uncommon: A Hasty Escape Finish the game in under 90 minutes. 7.2% Very Rare: 18.18% Rare: Locked and Loaded Find all the ammo upgrades. 10.2% Very Rare: 18.18% Rare: Artificial Enhancement Find all the.
With almost twenty new releases on Xbox One alone, we cansafely say it’s a busy week for new releases. Amongst these are two big hitters– EA’s UFC 4, which cranks up the realism this year to allow for agreater variety of outcomes, and Ubisoft’s free-to-play shooter Hyper Scape.
Hyper Scape is Ubisoft’s first stab at battle royale, believe it or not. Set within the virtual city of Neo Arcadia, it’s a 100-player urban affair with battles taking place in cluttered city streets, rooftops and plazas.
There are two ways to win – either be the last one standing or by capturing the crown – and new ‘hacks’ can be acquired during play, including the ability to turn into a giant ball. Twitch integration lets viewers choose a variety of world-altering effects, meanwhile.
Escape from Tethys has two difficulties; normal and easy. It is best to start the game on normal first as this will help you master the gameplay, explore and learn the map, and figure out the best strategies for the bosses.
It’s a pretty good week for indie oddities too, including the psychedelic twin-stick shooter Zero Strain, the surreal bug-based adventure Metamorphosis, four-player physics party game BrunchClub, and an Xbox release of the curiously well-received Cooking Simulator.
Sticking with the food theme, Bite the Bullet – due on Switch and Xbox One – is a roguelike RPG shooter where every enemy is edible.
We’ve spent some time with Escape from Tethys – a pixel art Metroidvania set within an off-world research facility teeming with alien life. While it doesn’t do much to push the genre forward, it’s competently put together and there’s a good sense of progression.
Hellraid is back from the dead too. Well, kinda – Techland’s cancelled gothic slasher is about to be reborn as Dying Light DLC, reusing some assets and accessible from a “mysterious” arcade cabinet.
Mad Games Tycoon also gets a retail release on both Switch and PS4. We really enjoyed this game development sim. It lets you set up a studio, hire staff, and create a portfolio of releases across a wide range of genres. Seeing your hot new release reviewed by the press is a really neat touch – it takes a decent amount of experimentation to gain critical praise. Expect to pay around £20-£25 for this one.
New release showcase
UFC 4
Hyper Scape
Cooking Simulator
Banner of the Maid
Faeria
Brunch Club
Darkestville Castle
Metamorphosis
Zero Strain
Bite the Bullet
New multiformat releases
- EA Sports UFC 4
- Dying Light: Hellraid
- Brunch Club
- Hyper Scape
- Prehistoric Dude
- Darkestville Castle
- Metamorphosis
- The Alto Collection
New on PSN
- Banner of the Maid
New on Xbox One store
- Bite the Bullet
- Escape from Tethys
- The Ambassador: Fractured Timelines
- Boomerang Fu
- Linn: Path of Orchards
- Car Mechanic Simulator Classic
- Zero Strain
- Faeria
- Through the Darkest of Times
- Cooking Simulator
- The Explorer of Night
- Linn: Path of Orchards
- Of Tanks and Demons III
New Switch retail releases
- Mad Games Tycoon
- Beholder: Complete Edition Collector’s Edition
- Mountain Rescue
Next week: Samurai Jack: Battle Through Time,Battletoads, Peaky Blinders: Mastermind,Beyond Enemy Lines 2, Pathfinder: Kingmaker – Definitive Edition, Mortal Shell,Gleamlight, Stones of the Revenant, Norman’s Great Illusion, PGA TOUR 2K21Digital Deluxe, and Dungeon Scavenger.
- PlayStation Store
Escape from Tethys from Sometimes You is a side-scrolling adventure metroidvania shooter based on a scientist who was transferred from its space station to the world of Tethys to lead on developing new weapon tech when all of a sudden things go pear shaped.
This game has difficulty written all over it, and even though it only has two play styles, (normal or easy) you are challenged from the get go. Escape from Tethys is a good example of what a Metroid game should be. I have only played a couple of them and this fits perfectly in that category. However, I feel it lacks productivity and sound design. They are as basic as they come.
I felt that some more clever little sound inputs would have made this game more attractive. The lack of particular sound effects from bosses and surroundings just make it feel kind of tacky and not polished enough. Those little attention to details can go a long way.
That aside, I did find myself having fun exploring the expertly crafted map designs, exploring many of the different environments and areas to seek its many upgrades. The maps are created well, so you never really go too far that you have to backtrack. Like certain game types of this genre, Escape from Tethys has a loop system in place which directs you back to spots you could have been in a few screens ago. This is a handy little feature so you never stray too far away.
Escape From Tethys Map
The whole map once open is in a big block that intervenes together in which some areas are more difficult than others and some that hold bosses. There were times I found it difficult to keep a hold of my life when coming up against a boss fight. Especially when you die during the fight, you then start back at the last save point you discovered (if you discovered one.) Making your way back to the boss fight without losing a life is particularly difficult but if I’m being honest, I haven’t played many of this type of genre before so it could just be that I’m rubbish at them.
One useful feature I did like within the map is the use of teleporters. These fancy machines help you get from A to B quickly. This is handy if you need to go for something. For example, to progress in the level, to pick up a weapon or upgrade. Having these dotted about the map makes it easier to navigate. Only downfall is, in which I can’t say it’s a bad thing, is that you need to discover the area they are in. There are many different and hidden pathways to discover which can be without many secrets.
The Review
Escape From Tethys
There are many features I like about Escape from Tethys but however, they are outweighed by the bits I don’t like. Not that this is a bad game, but like I said before there are areas in which I feel could do with a slight improvement. Whether they address that in an update or take those bits of feedback into consideration when they take on their next project if they have one in the pipeline.
PROS
- Brilliant map design
- Tons of weapons and upgrades
- Difficulty makes it more interesting
CONS
- Sound design could be better
- Boss fights are a big let down
- Not much of a background story
Review Breakdown
- Graphics0%
- Gameplay0%
- Audio 0%
- Narrative0%
- Technical0%
Escape From Tethys DEALS
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Escape From Tethys Review
- PlayStation Store