Below are the minimum and recommended system specifications for Escapists 2 - Glorious Regime Prison Key Steam GLOBAL. Due to potential programming changes, the minimum system requirements for Escapists 2 - Glorious Regime Prison Key Steam GLOBAL may change over time. „ The Glorious Regime is a map in The Escapists 2 and is unlocked by pre-ordering the game or purchasing it as DLC. Waking up at a very early time of 04:00, they have 4 roll calls. There are 12 inmates, 18 guards, and 2 SWAT Guards. Glorious Regime Prison is available separately, or as part of the Season Pass. The Escapists 2 - Season Pass. Quiver before The Glorious Regime! Despite the towering walls, electric fences and the fact that you can’t leave, you should be thankful to be serving time here. The Glorious Leader sees and hears all.
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“ | Experience the thrill of escaping the hidden compound deep in the jungle. You’ll need determination and drive to avoid the unquestioningly devoted guards, constant surveillance, and the illustrious Leader himself, in your bid for freedom. | „ |
The Glorious Regime is a map in The Escapists 2 and is unlocked by pre-ordering the game or purchasing it as DLC. Waking up at a very early time of 04:00, they have 4 roll calls. There are 12 inmates, 18 guards, and 2 SWAT Guards. Perimeter Breakouts have to be quick as there is only 5 minutes of Lights Out.Good luck and always praise our Glorious Leader!
(Tip: The red plastic key can be obtained as a reward by completing a favour.)
- 3Escaping
- 3.1Cold Case
- 3.2Get to da' chopper!
Jobs[edit | edit source]
Job | Strength Required | Int Required | Paycheck |
---|---|---|---|
Shoe Making | 40+ | 80+ | $75 |
Mining | 70+ | 30+ | $45 |
Mail Sorting | 30+ | 40+ | $60 |
Farming | 30+ | 30+ | $40 |
Schedule[edit | edit source]
Time | Event |
---|---|
04:00 - 05:00 | Rollcall |
05:00 - 06:00 | Breakfast |
06:00 - 07:00 | Exercise |
07:00 - 10:00 | Job Time |
10:00 - 11:00 | Rollcall |
11:00 - 13:00 | Free Time |
13:00 - 14:00 | Lunch |
14:00 - 17:00 | Job Time |
17:00 - 18:00 | Rollcall |
18:00 - 20:00 | Free Time |
20:00 - 21:00 | Dinner |
21:00 - 22:00 | Shower Time |
22:00 - 23:00 | Rollcall |
23:00 - 04:00 | Lights Out |
Escaping[edit | edit source]
There are 3 possible ways to escape on this map.
Cold Case[edit | edit source]
This is a SINGLE player only escape. Arguably the easiest way to escape, since very few items are needed.
Preparation:[edit | edit source]
- Get 50 intellect
- 2x Ice Pack
- 1x Roll of Duct Tape
- 1x Infirmary Outfit
The Escape:[edit | edit source]
Craft a Heart Rate Slower from two Ice Pack and a single Roll of Duct Tape. Beat up an inmate or search desks to get a Tub of Bleach to craft an Infirmary Outfit, because one of the ice packs is in the Medic Desk in the infirmary. Go to the Infirmary with the Heart Rate Slower, ignore the Scanner (you can easily escape before you're busted) then go to the white bed and press escape.
Get to da' chopper![edit | edit source]
This is a MULTIPLAYER only escape, meaning that it cannot be completed in single player.
Preparation:[edit | edit source]
- Get 70 Intellect
- You'll need to find/buy/get the following items:
- 1x Soap
- 1x Lighter
- 1x Jar of Ink
- 1x Wax
- 1x Dinner Tray
- 1x Tool Handle (or craft with 1x Timber and 1x File)
- 1x + 2 per player Crowbar
- 3x + 1 per player Roll of Duct Tape
- 1 per player Length of Rope
- 2x Timber
Next, craft the following items
- Soap and Wax to make Gun Making Kit.
- Gun Making Kit, Lighter, and Dinner Tray to make Moulded Gun,
- Moulded Gun and Jar of Ink to make Fake Gun.
- Tool Handle, Crowbar, and Duct Tape to make Flimsy Pickaxe, then Lightweight Pickaxe, and finally a Sturdy Pickaxe.
(The Dinner Tray can usually be found in guard quarters behind red doors, or the northwest multiplayer room. The Dinner Tray is blocked off by boxes, so you will need to use the Sturdy Pickaxe to dig under.)
Escape Method 2[edit | edit source]
This escape can be performed at any time.
- Buy or make a Contraband Pouch for each member of your party.
- Take or make an Infirmary Outfit or Guard Outfit.
- Get a Red Key for everyone in your party. You can get them from quests, eliminating the need to make one.
- First, put on the Infirmary or Guard Outfit, grab the Red Keys and Contraband Pouches. You will also need the Fake Gun.
- Next, go in the room right of the Control Room. Go through the Contraband Detector, and up the stairs. Go through the red door on your left and up the stairs. Go up the last set of stairs.
- Finally, press/click escape and you're free!
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Perimeter Breakout[edit | edit source]
- Preparation:
- Get 60 Intellect
- You'll need to find/buy/get the following items:
- 4x File
- 3x Roll of Duct Tape
- 2x Pillow
- Next, craft then following items:
- File and Duct Tape to make Sturdy Cutters
- Bed Sheet and Pillow to make Bed Dummy
- The Escape:
- Place the Bed Dummy, then head to the last Roll Call, at 22:00
- Once Lights Out begins, cut through to the generator, and turn it off
- Then, make your way down past the Exercise Room, then the Worker's Room Past it
- Cut the fence right next to the Light Post
- Run down and to the right, then walk out the entrance
Videos[edit | edit source]
Perimeter Breakout Escape Guide
Perimeter Breakout (Grappling Hook Route) Escape Guide
Cold Case Escape Guide
Get to da' chopper! Escape Guide
The purpose of this guide is to help you learn how to escape from Area 17 in The Escapist 2.
Other The Escapists 2 Guides:
- How to Escape the USS Anomaly.
- How to Escape the Centre Perks 2.0.
- How to Escape the Rattlesnake Springs.
- How to Escape the Air Force Con.
- How to Escape the Cougar Creek Railroad.
- How to Escape the K.A.P.O.W Camp.
- How to Escape the Fort Tundra.
Area 17
Perimeter Breakout
Preparation:
- Raise your intellect to 60.
- Get the following items: 'Iron Bar, Plastic Red Key, Flimsy Cutters, Bed Dummy, Guard Outfit, Adrenaline shot.
- Iron Bar can be bought from inmates, bed dummy, plastic red key and flimsy cutters must be crafted. Guard outfit and Adrenaline shot can be found in knocked out guards.
- Place your bed dummy in bed.
The Escape:
- Take the items listen above and head south to the location shown. Wait there until it's 00:00.
- At the right time, drop your contraband items and shut off the generator, then head upstairs.
- Alternatively you can live your contraband upstairs, guards don't roam there.
- Go upstairs, through the door and cut through the fence here:
- Run before the lights come back on and start chipping the wall with your iron bar. If you get tired (which you most likely will) drink your adrenaline shot and finish it off. Escape.
I'm Only Human (Singleplayer Only)
Preparation:
- Reach 60 Intellect
- Find 2 talcum powder, 2 tubes of toothpaste, 2 lighters, 2 combs or 2 toothbrushes, Feather, Jar of Ink, Guard Outfit, and a Blank Security Pass (Only on Guards).
- Craft 2 wad of puttys and 2 molten plastic.
- Craft the Security Pass as shown below.
- Craft Cyan and Red plastic keys.
The Escape:
- Head to the bottom left red doors on the first floor in the cell building as shown.
- Equip your Guard Outfit and exit the doors.
- Follow the yellow line on the image to the maintenance desk.
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- Search through the maintenance desk and requip the civilian outfit, then follow the yellow line in the picture as shown:
- Press 'E' on the double doors inside when you have the option to escape, make sure to have your Security Pass out.
- Congrats you escaped!
Alien Technology(Multiplayer Only)
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Preparation:- Get 50 intellect.
- Find or craft the following items: 1 circuit board, 1 energy module (2 batteries + 1 wire), 1 radio receiver (found on guards), lightweight cutters or better, red keycard.
- Take the red keycard and head west, above the blacksmith job, through those stairs to the fake moon landing set. Open the shuttle and take the empty cannister.
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- Go south east through the stairs into the hangar with the UFO.
- Have your friend turn off the generator located south west of the map and cut through the fence. You can leave it open, guards never go there unless they follow you.
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The Escape:
- Grab your circuit board, energy module, radio receiver and the empty cannister.
- Head to the UFO through the hole you dug in the fence and escape using the above mentioned items.
Recommended for You:
- All The Escapists 2 Guides!
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