Marauder | |
---|---|
Discipline: | Disciple of War |
Role: | Tank |
Related job(s): | Warrior |
Class weapon: | Axe |
Guild location: | Limsa Lominsa |
The Sith Marauder is one of the of two advanced class of the Sith Warrior; the other is the Sith Juggernaut. Marauders gain fury when they take damage and defeat foes. A full stack of fury (30) can be used to trigger abilities like. The Marauder is a soldier class in Modern Combat 5: Blackout, introduced in Update XXII. 1 Modern Combat 5: Blackout 1.1 Weapons 1.2 Skills 1.3 Trivia 1.4 See also The Marauder is a fast and agile class designed for close-range combat which wields a set of dual pistols or SMGs, giving it the potential for an extremely high rate of fire, albeit with high recoil and difficult accuracy. The Marauder is a unique and interesting class in Final Fantasy XIV: A Realm Reborn in that it’s a tank but doesn’t play like one. If you just need one clear sentence for what the Marauder is, it is simply “a tank that plays like a DPS.” That means that damage mitigation is high and DPS is moderate and the class is perfect for those who don’t like to play risky. The Marauder is the pure strength class of Path of Exile, able to dish out massive damage while also taking it. When leveled and appropriately equipped, the Marauder can be an absolute monster on.
Marauder is a Disciple of War class. The marauder is a combat specialist whose weapon of choice is the greataxe—a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.
They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauders' arsenal, making them fearsome adversaries even at range.
- 3Actions
Weapon[edit | edit source]
The marauder is a combat specialist whose weapon of choice is the greataxe -- a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.
Trainers[edit | edit source]
Actions[edit | edit source]
Name | Level | TP |
---|---|---|
Heavy Swing | 1 | 60 |
Skull Sunder | 4 | 60 |
Berserk | 6 | |
Overpower | 10 | 120 |
Tomahawk | 15 | 120 |
Maim | 18 | 60 |
Thrill of Battle | 26 | |
Butcher's Block | 30 | 60 |
Storm's Path | 38 | 60 |
Holmgang | 42 | |
Vengeance | 46 | |
Storm's Eye | 50 | 60 |
Role actions[edit | edit source]
Name | Level |
---|---|
Rampart | 8 |
Low Blow | 12 |
Provoke | 16 |
Convalescence | 20 |
Anticipation | 24 |
Reprisal | 32 |
Awareness | 36 |
Interject | 40 |
Ultimatum | 44 |
Shirk | 48 |
Traits[edit | edit source]
Name | Level |
---|---|
Enhanced Vitality | 20 |
Enhanced Vitality II | 40 |
Enhanced Vitality III | 60 |
Quests[edit | edit source]
External links[edit | edit source]
- Tank Roles official forum
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Path of Exile uses three main attributes – strength, dexterity, and intelligence – and its seven playable character classes (also called core classes) are each associated with one or more attributes. The player chooses a class for his character in the character creation screen. A newly created character starts its journey through Wraeclast at Twilight Strand. Each character class has a different starting location on the passive skill tree, starting attributes and statistics and quest rewards. Later, upon completing the Labyrinth, players can specialize their character by choosing an Ascendancy subclass. The subclasses available depend on the character class chosen.
The following stats are the same for all new characters, and gain the same amount per level. Characters start with different accuracy ratings, but all gain 2 base accuracy per level.
Marauder Class Quests
- 50 life and gains additional 12 life per level.
- 40 mana and gains additional 6 mana per level.
- 53 evasion rating and gains 3 additional evasion rating per level.
Players can use any items or skills, providing they meet the relevant attribute and level requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class.
Marauder Class Dungeon
- 1Pure Characters
- 2Hybrid Characters
Pure Characters
There are three 'pure' characters, classes that are aligned with one of the three core attributes.
Strength
Ferengi D'kora Class Marauder
Strength confers raw brute power, and its character class is the Marauder. He wields maces to deal high physical damage, and Strength armour pieces grant him physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is fire.
The Marauder's Ascendancy classes are Juggernaut, Berserker, and Chieftain.
The Marauder starts with the following attributes:
- 32 STR
- 14 DEX
- 14 INT
Dexterity
Dexterity confers agility in combat, and its character class is the Ranger. She uses bows and rapiers to attack quickly and accurately, and Dexterity armour pieces grant her the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is cold.
The Ranger's Ascendancy classes are Deadeye, Raider, and Pathfinder.
The Ranger starts with the following attributes:
- 14 STR
- 32 DEX
- 14 INT
Intelligence
Intelligence confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the Witch. She wields weapons like the wand and sceptre with improved critical strikes, and her Intelligence armour pieces grant the wearer a mystical energy shield which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is lightning.
The Witch's Ascendancy classes are Necromancer, Elementalist, and Occultist.
The Witch starts with the following attributes:
- 14 STR
- 14 DEX
- 32 INT
Hybrid Characters
There are four 'hybrid' character classes in Path of Exile that use a combination of attributes.
Strength/Dexterity
The Duelist excels at both Strength and Dexterity skills, and fights with swords and axes. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks.
The Duelist's Ascendancy classes are Slayer, Gladiator, and Champion.
The Duelist starts with the following attributes:
- 23 STR
- 23 DEX
- 14 INT
Strength/Intelligence
The Templar represents Strength and Intelligence, and fights with staves and sceptres. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks.
The Templar's Ascendancy classes are Inquisitor, Hierophant, and Guardian.
The Templar starts with the following attributes:
- 23 STR
- 14 DEX
- 23 INT
Dexterity/Intelligence
The Shadow is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells, and his traps and mines can disable enemies or deal high damage.
The Shadow's Ascendancy classes are Assassin, Saboteur, and Trickster.
The Shadow starts with the following attributes:
- 14 STR
- 23 DEX
- 23 INT
Marauder Class Tarkov
Strength/Dexterity/Intelligence
The Scion is aligned with all three attributes, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the passive skill tree.
The Scion has one Ascendancy Class: the Ascendant.
The Scion starts with the following attributes:
- 20 STR
- 20 DEX
- 20 INT
Other
Characters, monsters, and items can all be associated with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage.