STAR WARS™ Knights Of The Old Republic™ II - The Sith Lords™



  1. Star Wars™ Knights Of The Old Republic™ Ii - The Sith Lords™
  2. Star Warstm Knights Of The Old Republictm Ii - The Sith Lordstm
  3. Star Warstm Knights Of The Old Republic Ii - The Sith Lords Mods

Star Wars: Knights of the Old Republic II – The Sith Lords (KotOR II) is the second installment in the video game franchise. The game was released on the Xbox in North America on December 6, 2004, in Europe on February 11, 2005, and in Australia on February 15, 2005. Star Wars Knights Of The Old Republic II Sith Lords - 1080p; Star Wars Knights Of The Old Republic II Sith Lords - 1080p. The Sith Lords will be perfect for you if Knights of the Old Republic left you wanting more. If Star Wars: Knights of the Old Republic left you wanting more of its near-perfect blend of.

Let the Force guide your hand as you welcome the long-awaited return of the Jedi Exile.

Aspyr and StarWars.com are thrilled to announce the upcoming launch of the epic Star Wars single-player, RPG classic Star Wars: Knights of the Old Republic ll — The Sith Lords on iPhone, iPad, and Android on December 18. The classic game has been reimagined and optimized for mobile play with new touch screen controls, but the same great storyline you’ll remember.

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“Fans have been asking for a mobile version of Star Wars: Knights of the Old Republic II for so long, and we’re thrilled to finally bring it to them,” says Elizabeth Howard, vice president of publishing at Aspyr. “We’re proud to continue working with Lucasfilm to bring classic titles like Star Wars: Knights of the Old Republic II to modern platforms.”

Set five years after the events from the award-winning Star Wars Knights of the Old Republic, Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force.

Players can choose to access the light or the dark side of the Force as they progress through the story, but each decision will have an effect not only on the character but also those who might want to join the quest — like fan-favorites HK-47, Canderous Ordo, and Kreia — and the galaxy at large.

But you alone will be faced with the galaxy’s most dire decision: follow the light or succumb to the darkness.

Star Wars: Knights of the Old Republic ll – The Sith Lords will be available for purchase in the AppStore and Google Play starting December 18. Pre-order on iPhone and iPad now or pre-register on Android.

Star Wars™ Knights Of The Old Republic™ Ii - The Sith Lords™

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The reason I've been disrespectfully late for work every single, solitary morning this month is because by night I'm a nefarious smuggler turned hero of the Old Republic. In fact, I'm Boba Carolgees. Jedi-in-waiting and, accompanied by a jailbait Twi'lek and a grumpy bitch, the fate of the galaxy lies in my hands. KOTOR, the best Star Wars story since The Empire Strikes Back and the best RPG in years, has consumed me once again. But it looks like this, my friends, was only the beginning.

The pedigree of the people creating Knights Of The Old Republic II: The Sith Lords is unsurpassed. Handed the golden sabre by BioWare, Obsidian has talent that approaches RPG royalty. The company boasts alumni from the likes of Icewind Dale and the Baldur's Gate series and a lead designer (one Chris Avellone) who also pulled lead duties on the sublime Planescape: Torment. In these terms alone we shouldn't have too much to worry about, but seeing as the brief is basically to provide a game of the same template, with a tweaked engine and a darker tone, it's highly unlikely that fans will be disappointed.

The game opens five years after the close of KOTOR with the trusty Ebon Hawk floating aimlessly in space near Peragus - a planet scarred by fuel mining and surrounded by unstable debris. You're the last known surviving Jedi, you're unconscious and it's all up to a plucky T3 unit to save your freshly created character - the trials of whom make for a skippable tutorial. Back-story neatly taken care of, your ship is then led into the bowels of a nearby mining colony, and your injured avatar into one of those trademark Star Wars healing-tank/scuba-gear combos. Here your amnesiac Jedi meets a mysterious old woman, and your adventure begins pursuit of experience points - such as an option to switch between different weapon set-ups on the fly to make swapping between blasting and a melee bundle less cumbersome - but overall it's the game we know and love, with all the same depths and the same eccentricities.

Obviously (what with you being the last known Jedi and everything) the usual stockpile classes of scoundrel, scout and soldier can be waylaid, and you can just leap straight into the Jedi order without the Force-less preamble of the first game. Now, you can be an inordinately forcesavvy Counsellor, a battle-trained Guardian or middle-man Sentinel straight from the off. There are 17 new character heads for your Jedi to choose from as well, all of them mildly attractive, and this time round the code's been tweaked to allow for full-flowing Jedi robes -something which, if you think about it, was sorely lacking in the original game.

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This same fiddling has meant the engine is now firing on all cylinders, and environmental effects that were previously only available on their lonesome (grass, weather effects, flowing water, flashy particle effects and the like) are now combined with aplomb.

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There's also the capacity to handle far more enemies on screen, which immediately ups the excitement of the battles. One rumble I witnessed outside a Sith Temple on the planet of Dxum had my jaw hitting the floor with the sheer number of dark-siders milling about.

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But what other things could I mention that'll ignite the KOTOR geek inside you? Over 60 new feats and force powers might tickle your fancy - including Force Scream (a power you can't quite imagine being used by Sir Alec Guinness) and the decidedly dark-side Force Crush (great for making fresh juices). Elsewhere, a visit to Carth's home planet of Tilos (or, at least what remains of it) is on the cards, along with the triumphant return of assassin droid HK-47 - undoubtedly the best comedy sidekick we've seen in many a year.

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This is a game that Obsidian is touting as the Empire Strikes Back to the original game's New Hope - a tale with a darker tone and a feeling of constant danger throughout. And from what we've seen there's absolutely no reason to doubt them or their ability. KOTOR II is out next February, sq we advise you to book some sick days off now.

Much To Learn, Kotor Ii Has

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Star Warstm Knights Of The Old Republic Ii - The Sith Lords Mods

So just who is dead and who is alive? Who was male and who was female? Who became evil and who remained pure? The Sith Lords takes place five years after KOTOR and, although a little bit of balance has been brought to the galaxy, the way in which people played through the first game must still be seen to hold sway in the second. Cleverly then, and doubly so seeing as first-timers won't even notice it, The Sith Lords will take key dialogue choices you make early in the game (hinting at, for example, whether certain people were generally good sorts or evil bastards), and collate them to find out just who was alive, dead, good or evil in the game that you played. From this you'll be able tb come across various character cameos (or not, if they snuffed it) and play within a world at least partly of your own creation.